Tuesday, February 10, 2009

Psychonauts

Back when we were discussing definitions of fantasy and listing examples, I realized that I'd totally forgotten one of my favorite video game examples: Psychonauts. The basic plot is pretty simple: Raz, a cadet at a summer camp for psychics, discovers that his fellow campers' brains are being stolen for use in psychic death tanks. To stop this, he must journey into the warped minds of other, including his enemies, to stop the brain theft.

Playing Psychonauts is very reminiscent of reading a Kelly Link story, though the plot of Psychonauts is far more coherent. Each deranged step is more fun than the next, and the art direction does a great job moving from static concept of living world. Many of the worlds are riffs on pop culture or references to bits fo the creators' own childhoods.

And if you don't believe me, the Zero Punctuation review does a great job encapsulating why the game is so good. (Please note, the audio for this review is not exactly SFW.)

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